Steve Ma
Last updated: January 16, 2026
About Me
I build AI infrastructures for autonomous vehicles at NVIDIA that help teach cars to drive themselves.
I’m particularly interested in reliable, high-performance software across the stack — from graphics rendering and concurrent algorithms down to the network fiber.
Experience
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NVIDIA Corporation — Senior Systems Software Engineer (2024/3–Present)
Most of my current work falls into two areas:
- Low-latency, high-throughput, and highly concurrent robotics data-processing pipelines.
- Real-time data visualization platforms.
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NVIDIA Corporation — Systems Software Engineer (2022/7–2024/3)
AI Infrastructure, Autonomous Vehicles.
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Adobe Inc. — Software Engineering Intern (2021/7–2021/9)
E-commerce / payments infrastructure.
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NVIDIA Corporation — Software Engineering Intern (2021/3–2021/7)
AI Infrastructure, Autonomous Vehicles.
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University of Washington — Researcher (2020/7–2024/1)
I created the first VSCode extension for SBML-based biomedical simulations.
Publication: Steve Ma, Longxuan Fan, Sai Anish Konanki, Eva Liu, John H. Gennari, Lucian P. Smith, Joseph L. Hellerstein, Herbert M. Sauro.
VSCode-Antimony: a source editor for building, analyzing, and translating antimony models.
Bioinformatics, 39(12), 2023, btad753. DOI:
10.1093/bioinformatics/btad753
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University of Washington — Head TA/Guest Lecturer (2019/12–2022/7)
Courses on Database Systems.
Education
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University of Washington, Seattle — M.S. in Computer Science & Engineering (2021–2022)
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University of Washington, Seattle — B.S. (honors) in Computer Science (2017–2021)